Dimraeth Stronghold Guide: Production, Allies and Expeditions
Learn how Dimraeth farms, quarries, facilities, allies and crafting services support the expedition loop.
The stronghold turns exploration rewards into reliable preparation. Return with loot and raw materials, craft supplies, improve allies' facilities, and build production structures so the next expedition begins with fewer shortages.
Build around your bottleneck
- Identify the resource or service that repeatedly stops the next expedition.
- Add the farm, quarry, crafting service, or facility that addresses it.
- Invest materials in recruited allies to expand shop inventory, services, or farming plots.
- Use the resulting crops and raw materials to cook meals, brew potions, or craft equipment.
- Reassess after the next journey rather than placing every structure at once.
What each layer contributes
| Stronghold layer | Practical role |
|---|---|
| farms | steady crops for food and production chains |
| quarries | recurring raw materials |
| crafting services | equipment, potions, meals, and other outputs |
| ally facilities | broader inventories and new services |
| relationships | conversations, personal quests, and possible romances |
Stronghold development is world-bound. Buildings and recruited allies do not travel with a visiting hero, even though that hero keeps level, equipment, inventory, and spells. A co-op group that wants one shared base should choose a regular host before investing heavily.
The Early Access announcement adds more crafting and building content and crafting stations. Exact costs and layouts come from the active build's construction interface.
Next: connect the base to Crafting, Progression, and Co-op.