All guides Checked Sep 11, 2026
Dimraeth field guide

Dimraeth Classes and Races: 48 Archetypes

Dimraeth classes and races guide: see the advertised roster, confirmed names and how 48 race-class archetypes shape a build.

Steam advertises six classes and eight races. Any race-and-class pairing forms one of 48 archetypes. Official material currently names Brawler, Magician, and Shadow; the complete six-class Early Access list is not publicly consolidated, so treat these as confirmed names rather than a finished roster.

Quick class choice

ClassRolePlaystyleBest for
Brawlerfrontline pressureclose-range combat shaped by the chosen race pairingplayers who want to test a direct melee archetype first
Magicianspell-focused planningmagic-leaning combat that still depends on attributes and spellbooksplayers who want to build around spell access and resource choices
Shadowevasive pressurea newly announced class whose release skill tree still needs in-game verificationplayers who want a lighter, trickier role and are ready to inspect the EA tree
Remaining threeverify in Early Accessnames and roles are not consolidated in public sourcesplayers comparing the live character creator before committing

Dimraeth classes and races create 48 archetypes

Class does not sit alone above a generic race bonus. Every race-and-class combination becomes a distinct archetype with its own skill tree and playstyle. Use this sequence:

  1. Decide which combat job the character must handle.
  2. Pair a class with each available race and inspect how the skill tree changes.
  3. Compare attribute scaling with the requirements of universal spells you want.
  4. Equip a five-spell bar that covers offense, defense, control, reach, and one flexible need.

Publicly named classes

ClassPublic statusWhat not to assume
Brawlernamed on the official siteexact EA skills and numbers are not listed publicly
Magiciannamed on the official site“magic class” does not replace universal spellbook requirements
Shadownamed in the September EA announcementexact release skill tree is not publicly documented
Remaining threenames not consolidated publiclyolder candidate lists may not equal the launch roster

Race/class skills are one source of actions. Crafted universal spellbooks can add magic if you meet their attribute requirements, while boss-derived spellbooks provide another route. That means class choice establishes the core, but does not describe the whole build.

What to check before choosing

  • Race identity: confirm the current race description and attribute direction in the character creator.
  • Class role: decide whether the pairing should pressure, protect, control, support, or attack from range.
  • Archetype tree: inspect the first reachable skills and passive before committing points.
  • Spell plan: keep attribute requirements for universal spells compatible with the pairing.

The full six-class and eight-race Early Access roster should be treated as a live in-game reference until every name and skill tree is verified. This page intentionally does not turn older Demo candidates into confirmed launch data. Mudtek's September update specifically confirms the new Elf race and Shadow class, but it does not publish every remaining name or pairing detail.

Next: use Character Creation to make a first pairing, understand all 48 Archetypes, and plan your Spells.